Custom Characters On 16x2 LCD With Arduino


LCD means Liquid Crystal Display. We use LCD technology everyday in Watches, digicode
display, and so on . Look around you, and check these small or great LCDs. There exist two big families of  LCD display:

   *    Character LCD is based on a matrix of characters (columns x rows)
   *    Graphical LCD , is based on a pixel matrix


We can find a lot of printed circuit boards that include an LCD and the connectors to interface them with Arduino and other systems for cheap ,  nowadays.


There is now a library included in the Arduino Core that is really easy to use. Its name is Liquid Crystal,  and it works with all LCD displays that are compatible with the Hitachi HD44780 Driver. This driver is really common .

Hitachi developed it as a very dedicated driver,    that includes a micro-controller itself, specifically to driver alphanumeric characters LCDs  and to connect to the external world easily too, which can be done by a specific link using, usually, 16 connectors, including power supply for the external circuit itself and the backlight supply too:

















Commponent required
  1. Arduino or Genuino Board
  2. 16*2  LCD 
  3.  10k ohm potentiometer
  4. 220 ohm resistor
  5. Jumper wire
  6. Breadboard

Circuit diagram








Connection to lcd and arduino 
The circuit:

 * LCD RS pin to digital pin 12
 * LCD Enable pin to digital pin 11
 * LCD D4 pin to digital pin 5
 * LCD D5 pin to digital pin 4
 * LCD D6 pin to digital pin 3
 * LCD D7 pin to digital pin 2
 * LCD R/W pin to ground
 * 10K resistor:
 * ends to +5V and ground
 * wiper to LCD VO pin (pin 3)






Code




#include <LiquidCrystal.h>

// initialize the library by associating any needed LCD interface pin
// with the arduino pin number it is connected to
const int rs = 12, en = 11, d4 = 5, d5 = 4, d6 = 3, d7 = 2;
LiquidCrystal lcd(rs, en, d4, d5, d6, d7);

// make some custom characters:
byte heart[8] = {
  0b00000,
  0b01010,
  0b11111,
  0b11111,
  0b11111,
  0b01110,
  0b00100,
  0b00000
};

byte smiley[8] = {
  0b00000,
  0b00000,
  0b01010,
  0b00000,
  0b00000,
  0b10001,
  0b01110,
  0b00000
};

byte frownie[8] = {
  0b00000,
  0b00000,
  0b01010,
  0b00000,
  0b00000,
  0b00000,
  0b01110,
  0b10001
};

byte armsDown[8] = {
  0b00100,
  0b01010,
  0b00100,
  0b00100,
  0b01110,
  0b10101,
  0b00100,
  0b01010
};

byte armsUp[8] = {
  0b00100,
  0b01010,
  0b00100,
  0b10101,
  0b01110,
  0b00100,
  0b00100,
  0b01010
};

void setup() {
  // initialize LCD and set up the number of columns and rows:
  lcd.begin(16, 2);

  // create a new character
  lcd.createChar(0, heart);
  // create a new character
  lcd.createChar(1, smiley);
  // create a new character
  lcd.createChar(2, frownie);
  // create a new character
  lcd.createChar(3, armsDown);
  // create a new character
  lcd.createChar(4, armsUp);

  // set the cursor to the top left
  lcd.setCursor(0, 0);

  // Print a message to the lcd.
  lcd.print("I ");
  lcd.write(byte(0)); // when calling lcd.write() '0' must be cast as a byte
  lcd.print(" Arduino! ");
  lcd.write((byte)1);

}

void loop() {
  // read the potentiometer on A0:
  int sensorReading = analogRead(A0);
  // map the result to 200 - 1000:
  int delayTime = map(sensorReading, 0, 1023, 200, 1000);
  // set the cursor to the bottom row, 5th position:
  lcd.setCursor(4, 1);
  // draw the little man, arms down:
  lcd.write(3);
  delay(delayTime);
  lcd.setCursor(4, 1);
  // draw him arms up:
  lcd.write(4);
  delay(delayTime);
}
















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